Category Archives: Kanji Adventure
UI for Exploration, Items, NPC, Tiles, Stones and More
After a long hiatus in updates there are plenty of new things.
So far the game’s demo only showcased the combat system, but with the addition of new UI elements and a lot of coding the player can now explore the game world outside the combat zone.

Quest Log

Kanji Library

Vendor
With the implementation of a vendor and inventory it was necessary to make items to work with as well. I left the ideas for what they’re going to be for now completely up to Tomáš, after which I made the designs. Some of them turned out better than others, and I’ll have to make sure I keep things at about the same level of quality going further, or the game will eventually start looking as if put together from random pieces.

An NPC was added in multiple places to serve both as a guide for the player as well as to help us solve the technical challenges of the newly implemented systems. Currently the player can interact with it in form of a trader and quest giver.

Before I moved on to another lengthy task, I was asked to draw a wheat or rice field in preparations for a system of resource gathering we have planned for future. Initially, the rice was supposed to grow out of water rather than dirt, but the brown water layer I drew was practically indistinguishable from the mud tile we use, so I discarded the idea. When we eventually get to implementing sound, we can use a wet step SFX to imply the water instead.

I also finally got around to reworking that terrible looking stone we’ve been using as a placeholder all this time. While I was at it, I made a version that covers four tiles and after experimenting with the colors I ended up creating a version to be used in a desert-like environment as well.



And with new locations in mind, I made a new set of sand and stone tiles. There’s never enough of those.


Finally, something I’ll be working on in the future is one of multiple crafting stations we’ll be putting in the game. The design might very well change completely, but for now this is what I sketched out.

Build Comparison

January

February

March

April
The Right Type
Thinking about kanji characters, one immediatelly associates them with calligraphy. When learning kanji, however, stylized characters, despite their attractive look, are pracitaclly useless due to their at times extremely low legibility.
For the game we were looking for a typeface that would combine the aesthetics of traditional calligraphy with clearity and simplicity of modern digital fonts. The best example of such a typeface is Epson Kaisho. However, because of its licence it may be impossible to use in the game. Therefore we used a “free for commercial use” typeface Yasashisa Gothic.
In the game the characters are displayd as if engraved in stone tables.
Yasashisa Gothic
Epson Kaisho













