Tag Archives: Experimentation
The Right Type
Thinking about kanji characters, one immediatelly associates them with calligraphy. When learning kanji, however, stylized characters, despite their attractive look, are pracitaclly useless due to their at times extremely low legibility.
For the game we were looking for a typeface that would combine the aesthetics of traditional calligraphy with clearity and simplicity of modern digital fonts. The best example of such a typeface is Epson Kaisho. However, because of its licence it may be impossible to use in the game. Therefore we used a “free for commercial use” typeface Yasashisa Gothic.
In the game the characters are displayd as if engraved in stone tables.

Yasashisa Gothic

Epson Kaisho
Artbook – First Drafts
I tried putting together the layout for the artbook. Because of my tendency not to waste space, the first draft feels rather cluttered. The second draft I tried to make better contrast between pages and make spreads with images only. The third draft is basically identical to the second one, just refined with the addition of the pattern on the right side among other things.
1st Draft
2nd Draft
3rd Draft
UI & Functionality Exploration
At first, I was trying out new forms of UI, which I personally liked visually, but unfortunately their functionality suffered in multiple cases, so I decided to instead go for already established designes.
Since the UI contains so many elements it was important to figure out how the design would work accross the entire game while keeping it visually consistent. Our greates inspiration was Dofus, technically a predecessor of Wakfu, which uses stone-like blocks as the framework upon which other elements are placed.
Dofus
The process invovled a lot of sketching to make sure we get all element we want to communicate to the player in there.









