Tag Archives: Idea Generation


Artbook

Moving on with the physical promotion from the business cards, I came up with the idea of using a format of an Artbook instead of a traditional and general-use portfolio. It much better fits both my identity as well as the work I create.

Ideally, it would look somewhat like this example of a Mass Effect artbook.

UI & Functionality Exploration

At first, I was trying out new forms of UI, which I personally liked visually, but unfortunately their functionality suffered in multiple cases, so I decided to instead go for already established designes.

Since the UI contains so many elements it was important to figure out how the design would work accross the entire game while keeping it visually consistent. Our greates inspiration was Dofus, technically a predecessor of Wakfu, which uses stone-like blocks as the framework upon which other elements are placed.

Dofus

The process invovled a lot of sketching to make sure we get all element we want to communicate to the player in there.

Artbook Instead of Cards

Having been thinking about what to use for the front of the trading cards, I realized I don’t have many projects, and even less images of those project that could actually be used. I didn’t want to create collector cards if there were only going to be four of five of them, so started thinking of an alternative.

The concept I came up with is instead of using trading cards, where each showcases the best image of the work, I’d make an artbook. It’s different from a traditional form of a printed portfolio, which doesn’t necessarily fit well with video games, and is in fact often seen as a kind of video game accessory, similarly to a soundtrack CD, key chain and other merchandise.

For the time being I was thinking of an A5 horizontal book format, but I’ll do some research before I make a final decision.

Bussiness Card Concept

March 21, 2017

After brainstorming with my tutor we agreed that it might be a good idea to create a set of business cards each having a different front with an image from one of my projects, rather than creating one logo that would stand for all my work. The concept is based on the idea of collector cards, and as such the business cards would have a secondary value to that of traditional ones.

Final Project Initial Concepts

March 9, 2017

Leaving the LPC work aside, the two other concepts I worked on for the FGP are as stated before an educational video game, and newly a set of poker cards designed with a Warhammer 40K theme in mind.

The concept of the game revolves around the idea of teaching player how to read kanji (Chinese characters used in Japan). The intention is to use already established gameplay mechanics of a turn based strategy game with role playing elements in combination with a system of command promts, which require the player to use their knowledge of kanji.

Exploration

Combat engagement

Prompt

Player input

Since the game is a project that requires fairly advanced programming skills, I plan on working on it in collaboration with a friend of mine, Tomáš Havlík, a student of CTU in Prague. Our work is clearly separated into coding on his part, creating all the visuals on my part, and is a combined effort in case of decision making in terms of mechanics, gameplay, narrative and such. The images above are his work that he made when we first discussed what kind of game we want to make.

Having a friend who’s a big fan of the Warhammer 40K universe and being one myself, I was inspired to desing a set of poker cards themed after four major factions of the W40K universe, and possibly present them to my fried as a gift once they are printed out.

The four major factions mentioned are all unique, which is very convinient as there are spades, hearts, diamonds and clubs each one could represent with clear distinction.

Left to right: Eldar, Chaos, Orks, Space Marines (not my work)

The idea was to use hearts for Eldar and spades for Space Marines with diamonds and clubs still undecided between Chaos and Orks.

Eldar Jack concept